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~~~~~~~~~~~~~~ the Super NES fansite ~~~~~~~~~~~~~~
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WEBSITE UPDATES
December 6 2022 | Has it seriously been a month since my last update? Well, yes, it has. I had a lot of so-
called "real life" stuff going on, like car repair and voiceover jobs, and I couldn't really even work on this
project until lately. Today's update is small, only a single new page about Super Mario All-Stars. It's going
to be part of a larger section with similar pages about several of my favourite games. Right now, though,
it's just Super Mario All-Stars. Click on "Pages" to get there.
UPDATE HISTORY
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1,757 games and counting
~~~~~~The Super Nintendo Datasheet~~~~~~
Release Dates
November 20 1990 (Japan, as "Super Famicom")
August 23 1991 (North America)
April 11 1992 (Republic of Ireland / UK)
June 8 1992 (Europe)
With certain exceptions, available Worldwide by November 1992.
Current Support Status
Discontinued (worldwide, 1999)
Homebrew Status
Active (most recent release in 2022)
Launch Titles
Super Mario World
F-Zero
Pilotwings
SimCity
Gradius III
Terminal Titles
NBA Live 98
Space Invaders
Madden NFL 98
Arkanoid: Doh It Again
Kirby's Dream Land 3
Timon & Pumbaa's Jungle Games
Final Game (officially licensed)
Frogger
Tonnage
Total units sold: 49,100,000 (as of 1999)
Market Position: 1st
Nearest Competitor: Sega Genesis (35,250,000 units sold)
Best Seller: Super Mario World
Best Seller that was Not a Pack-In: Street Fighter II: The World Warrior
Worst Seller: difficult to determine; possibly Frogger
Best-performing Developers: Square, Capcom
Competition
Sega Genesis
NEC TurboGrafx-16
SNK NeoGeo AES
Philips CD-i
Pioneer LaserActive
Commodore CDTV
Concurrent with
NES (1991-1993)
Nintendo 64 (1996-1999)
Atari 2600 (1991, 1992)
Atari Jaguar (1993-1996)
Sega Master System (1991, 1992)
Sega Saturn (1995-1999)
Panasonic 3DO (1993-1998)
Sony PlayStation (1995-1999)
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Questions? Comments? Suggestions? Corrections? Shoot me an e-mail at badgraph1csghost@protonmail.com
or send me a DM on Tumblr @badgraph1csghost.
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Copyright © 2003-2022 Tina Rosenthal. The code is pretty basic, but it's mine. Don't get any ideas, now!
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